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Mit den Ohren spielen: Eine ludomusikologische Spurensuche

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Subject according curriculum
Musicology seminar
Teachers
Johanna Jastrinsky
Scope
Wednesdays, 14:00-16:00 (c.t.)
Room
BP 13 (Seminarraum Schulmusik)
Duration
2 Semesterwochenstunden
Description

Playability, immersion and interactivity - these are three central concepts that are associated with digital games and their sound design. The seminar will examine the diverse interrelationships between music, sound design and ludic structures - i.e. the "sound world" of video games, which is conceived as an interdisciplinary search for clues in the field of tension between music, media and cultural studies. The focus is on the socio-cultural and technical framework conditions as well as the more specific functions and design methods of music in digital games. The focus is on both historical and contemporary practices. The aim is to determine which strategies were/are used and to what extent they contributed/contribute to the gaming experience: How do music, sound effects, language and images interact in the case studies? In addition to analyzing specific examples, the focus is on the production conditions and the respective roles of composers and sound designers. The main focus is on ludomusicological methodology, i.e. the question of how a systematic description and analysis of music in games is possible. The aim of the seminar is to promote a critically reflective perspective on the medium and to develop a profound understanding of the sonic dimensions. The first session serves to organize and plan the subsequent sessions.

Literature

Michael Austin, ed., Music Video Games. Performance, Politics and Play, New York et al. 2016; Kevin J. Donnelly / William Gibbons / Neil Lerner, eds, Music in Video Games. Studying Play, New York et al. 2014; Melanie Fritsch, Musik und Computerspiele, oder: Wie das "Ludo-" in die Musikologie kam, in: Christoph Hust, ed. (with Ineke Borchert), Digitale Spiele. Interdisziplinäre Perspektiven zu Diskursfeldern, Inszenierung und Musik, Bielefeld 2018, 385-396; Melanie Fritsch, Performing Bytes. Musikperformances der Computerspielkultur, Würzburg 2018; Michiel Kamp / Tim Summers / Mark Sweeney, eds, Ludomusicology. Approaches to Video Game Music, Sheffield 2016;
Tim Summers, Understanding Video Game Music, Cambridge 2016.

Credits
3 Creditpoints
Comments

The seminar is designed as a face-to-face seminar. It can be taken for 2 CP (attendance and presentation) or 3 CP (+ seminar paper). Proof of performance: Attendance and presentation 2 credits; with seminar paper 3 credits. The seminar takes place weekly.

Modules
Wahlmodul 1 Gesang, Wahlmodul Master Dramaturgie, Wahlmodul Master Oper, Musiktheoretisch-/wissenschaftliches Modul 2, Musiktheoretisches/Musikwissenschaftliches Wahlmodul Instrumental, Musikwisenschaft I Lehramt, Musikwissenschaft II Lehramt, Musikwissenschaftliches Modul 1 Kirchenmusik B, Musikwissenschaftliches Modul 1 Komposition/Musiktheorie, Musikwissenschaftliches Modul 1 Master, Musikwissenschaftliches Modul 2 Kirchenmusik B, Musikwissenschaftliches Modul 3 Komposition/Musiktheorie, Promotionsmodul, Wahlmodul freie Wahl (alle Studiengänge), Wahlmodul Lehramt